Collegiate cyber defense competition where teams of 8 defend real-world networks
World's largest cyber defense competition cofounded with the Air Force to inspire students towards STEM careers
Individual or team network assessment and network defense competition where competitors vie for control of resources
Collegiate cyber defense competition where teams compete by securing provided virtual machines
Low- and no-cost professional training solutions through certification prep courses and cybersecurity awareness training.
Research-based cybersecurity courses aimed at helping individuals in states and communities nationwide to develop and improve their own cybersecurity programs
We customize training, host workshops, and conduct community-wide exercises to suit your organization’s individual needs
Cyber Threat Guardian (CTG) is a multi-player card game, for ages five and up, that introduces players to technology and cybersecurity terms and concepts.
Like other family games, it involves a little strategy and a bit of luck. This game is a fun way for younger children to begin learning about patterns, online safety practices, technology terminology and cyber-attacks! CTG is a fun, easy card game for the classroom where students learn as they play.
In CTG, the goal is to build a network quickly and protect it from your opponent. While building up a network of assets, each player must also work to defend their network from their opponent’s attempts to disrupt their system from cyber threats. Players quickly learn that for every attack there is a defense, and for every defense there is an attack to get around it. The player with the most complete set of security defenses will be the one to protect their critical systems and emerge victorious.
In CTG, the player with the most asset and defense cards at the end of the game is the winner! However, the rules and game setup vary for three different age groups: Grades K-1, Grades 1-2, and Second Grade and up. Visit the CTG Rules page to help you choose the game option that best fits your needs.
Each Cyber Threat Guardian deck includes 16 Asset Cards, 18 Attack Cards and 16 Defense Cards. The game is designed for two players to share a single deck; the player with the most Asset cards at the end of the game wins!
There are two primary objectives to consider when playing: (1) protect each asset with a defense card and (2) become the winner by obtaining the most asset and defense cards at the end of the game.
Cyber Threat Guardian cards display three types of information: the name of the card, a picture representing the item, and an icon depicting the card’s category.
Teachers can order one complementary classroom box of Cyber Threat Guardian, and anyone can purchase their own personal card deck and/or game accessories, from our Marketplace here.
The CIAS, in partnership with cybersecurity teachers and UTSA professors, continue to develop turnkey materials for use at home or in the classroom. Below is an initial set of STEM activity sheets that can be used to introduce technology and cybersecurity concepts to complement Cyber Threat Guardian. For instructions on how to play the game, visit our CTG Rules Page.
The CIAS was established at UTSA in June of 2001 as part of UTSA’s creation of a cybersecurity program. The CIAS delivers quality research, training, K-12 education, and competition and exercise programs to advance organizational and community cybersecurity capabilities and collaboration.